DarkflameServer/dGame/dBehaviors/VentureVisionBehavior.cpp

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#include "VentureVisionBehavior.h"
#include "BehaviorBranchContext.h"
#include "CharacterComponent.h"
#include "BehaviorContext.h"
2022-07-28 13:39:57 +00:00
void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
if (targetEntity) {
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
if (characterComponent) {
if (m_show_collectibles) characterComponent->AddVentureVisionEffect(m_ShowCollectibles);
if (m_show_minibosses) characterComponent->AddVentureVisionEffect(m_ShowMiniBosses);
if (m_show_pet_digs) characterComponent->AddVentureVisionEffect(m_ShowPetDigs);
}
if (branch.duration > 0) context->RegisterTimerBehavior(this, branch);
}
}
void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
if (targetEntity) {
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
if (characterComponent) {
if (m_show_collectibles) characterComponent->RemoveVentureVisionEffect(m_ShowCollectibles);
if (m_show_minibosses) characterComponent->RemoveVentureVisionEffect(m_ShowMiniBosses);
if (m_show_pet_digs) characterComponent->RemoveVentureVisionEffect(m_ShowPetDigs);
}
}
}
void VentureVisionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void VentureVisionBehavior::Load() {
this->m_show_pet_digs = GetBoolean("show_pet_digs");
this->m_show_minibosses = GetBoolean("show_minibosses");
this->m_show_collectibles = GetBoolean("show_collectibles");
}