DarkflameServer/dScripts/NsTokenConsoleServer.cpp

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#include "NsTokenConsoleServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "MissionComponent.h"
#include "RebuildComponent.h"
void NsTokenConsoleServer::OnStartup(Entity* self) {
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}
void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent == nullptr) {
return;
}
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if (rebuildComponent->GetState() != REBUILD_COMPLETED) {
return;
}
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* character = user->GetCharacter();
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if (inventoryComponent == nullptr || missionComponent == nullptr || character == nullptr) {
return;
}
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if (inventoryComponent->GetLotCount(6194) < 25) {
return;
}
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inventoryComponent->RemoveItem(6194, 25);
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const auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty()) {
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
}
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// Player must be in faction to interact with this entity.
LOT tokenLOT = 0;
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if (character->GetPlayerFlag(46)) {
tokenLOT = 8321;
} else if (character->GetPlayerFlag(47)) {
tokenLOT = 8318;
} else if (character->GetPlayerFlag(48)) {
tokenLOT = 8320;
} else if (character->GetPlayerFlag(49)) {
tokenLOT = 8319;
}
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inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE);
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missionComponent->ForceProgressTaskType(863, 1, 1, false);
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}