2021-12-05 17:54:36 +00:00
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#include "ZoneGfProperty.h"
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2022-07-05 06:00:10 +00:00
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#include "Entity.h"
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2021-12-05 17:54:36 +00:00
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void ZoneGfProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "BehavQB");
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self->SetVar<std::string>(GeneratorGroup, "Generator");
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self->SetVar<std::string>(GuardGroup, "Guard");
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self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
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self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
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self->SetVar<std::string>(SpotsGroup, "Spots");
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self->SetVar<std::string>(MSCloudsGroup, "Clouds");
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self->SetVar<std::string>(EnemiesGroup, "Enemies");
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self->SetVar<std::string>(FXManagerGroup, "FXManager");
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self->SetVar<std::string>(ImagOrbGroup, "Orb");
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self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
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self->SetVar<std::vector<std::string>>(EnemiesSpawner,
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{ "PiratesWander", "PiratesGen", "AdmiralsWander", "AdmiralsGen" });
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self->SetVar<std::string>(ClaimMarkerSpawner, "BehavPlat");
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self->SetVar<std::string>(GeneratorSpawner, "Generator");
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self->SetVar<std::string>(DamageFXSpawner, "Clouds");
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self->SetVar<std::string>(FXSpotsSpawner, "Spots");
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self->SetVar<std::string>(PropertyMGSpawner, "Guard");
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self->SetVar<std::string>(ImageOrbSpawner, "Orb");
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self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
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self->SetVar<std::string>(SmashablesSpawner, "Smashables");
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self->SetVar<std::string>(FXManagerSpawner, "FXManager");
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self->SetVar<std::string>(PropObjsSpawner, "BankObj");
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Birds", "Falls", "Sunbeam" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "TrappedPlatform", "IceBarrier", "FireBeast" });
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2023-05-06 18:32:26 +00:00
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self->SetVar<int32_t>(defeatedProperyFlag, 98);
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self->SetVar<int32_t>(placedModelFlag, 106);
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2021-12-05 17:54:36 +00:00
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self->SetVar<uint32_t>(guardMissionFlag, 873);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 949);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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self->SetVar<LOT>(generatorIdFlag, 11109);
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self->SetVar<LOT>(orbIDFlag, 10226);
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self->SetVar<LOT>(behaviorQBID, 11001);
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}
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