DarkflameServer/dScripts/NtFactionSpyServer.h

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#pragma once
#include "CppScripts.h"
struct SpyDialogue {
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std::string token;
uint32_t conversationID;
};
struct SpyData {
int32_t flagID;
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LOT itemID;
uint32_t missionID;
};
class NtFactionSpyServer : public virtual CppScripts::Script {
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void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName, float_t pathTime, float_t totalTime, int32_t waypoint) override;
protected:
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virtual void SetVariables(Entity* self);
bool IsSpy(Entity* self, Entity* possibleSpy);
LWOOBJID ParamObjectForConversationID(Entity* self, uint32_t conversationID);
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const std::string m_ProximityName = "SpyDistance";
const std::u16string m_SpyDialogueNotification = u"displayDialogueLine";
const std::u16string m_SpyCinematicVariable = u"SpyCinematic";
const std::u16string m_SpyCinematicObjectsVariable = u"SpyCinematicObjects";
const std::u16string m_CinematicRootVariable = u"CinematicRoot";
const std::u16string m_SpyProximityVariable = u"Proximity";
const std::u16string m_SpyDialogueTableVariable = u"SpyDialogueTable";
const std::u16string m_SpyDataVariable = u"SpyData";
};