DarkflameServer/dScripts/StoryBoxInteractServer.cpp

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#include "StoryBoxInteractServer.h"
#include "Character.h"
#include "GameMessages.h"
#include "Game.h"
#include "dServer.h"
#include "AMFFormat.h"
void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"hasCustomText"))
{
const auto& customText = self->GetVar<std::string>(u"customText");
{
AMFArrayValue args;
auto* state = new AMFStringValue();
state->SetStringValue("Story");
args.InsertValue("state", state);
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
delete state;
}
user->AddCallbackTimer(0.1f, [user, customText] () {
AMFArrayValue args;
auto* visiable = new AMFTrueValue();
auto* text = new AMFStringValue();
text->SetStringValue(customText);
args.InsertValue("visible", visiable);
args.InsertValue("text", text);
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "ToggleStoryBox", &args);
delete visiable;
delete text;
});
return;
}
const auto storyText = self->GetVarAsString(u"storyText");
int32_t boxFlag = self->GetVar<int32_t>(u"altFlagID");
if (boxFlag <= 0)
{
boxFlag = (10000 + Game::server->GetZoneID() +std::stoi(storyText.substr(storyText.length() - 2)));
}
if (user->GetCharacter()->GetPlayerFlag(boxFlag) == false) {
user->GetCharacter()->SetPlayerFlag(boxFlag, true);
GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
}
}