DarkflameServer/dScripts/SbLupTeleport.cpp

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#include "SbLupTeleport.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
void SbLupTeleport::OnStartup(Entity* self)
{
self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
self->SetVar(u"choiceZone", m_ChoiceZoneID);
self->SetVar(u"teleportAnim", m_TeleportAnim);
self->SetVar(u"teleportString", m_TeleportString);
self->SetVar(u"spawnPoint", m_SpawnPoint);
args = {};
AMFStringValue* callbackClient = new AMFStringValue();
callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
args.InsertValue("callbackClient", callbackClient);
AMFStringValue* strIdentifier = new AMFStringValue();
strIdentifier->SetStringValue("choiceDoor");
args.InsertValue("strIdentifier", strIdentifier);
AMFStringValue* title = new AMFStringValue();
title->SetStringValue("%[LUP_Starbase3001_Launchpad]");
args.InsertValue("title", title);
AMFArrayValue* choiceOptions = new AMFArrayValue();
{
AMFArrayValue* nsArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Deep_Freeze.dds");
nsArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1601_DisplayDescription]");
nsArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1601");
nsArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1601_summary]");
nsArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(nsArgs);
}
{
AMFArrayValue* ntArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Robot_City.dds");
ntArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1602_DisplayDescription]");
ntArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1602");
ntArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1602_summary]");
ntArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(ntArgs);
}
{
AMFArrayValue* ntArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Moon_Base.dds");
ntArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1603_DisplayDescription]");
ntArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1603");
ntArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1603_summary]");
ntArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(ntArgs);
}
{
AMFArrayValue* ntArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Porto_Bello.dds");
ntArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1604_DisplayDescription]");
ntArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1604");
ntArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1604_summary]");
ntArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(ntArgs);
}
args.InsertValue("options", choiceOptions);
}
void SbLupTeleport::OnUse(Entity* self, Entity* user)
{
auto* player = user;
//if (CheckChoice(self, player))
{
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
}
/*else
{
BaseOnUse(self, player);
}*/
}
void SbLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
{
BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
}
void SbLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
{
BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
}
void SbLupTeleport::OnTimerDone(Entity* self, std::string timerName)
{
BaseOnTimerDone(self, timerName);
}
void SbLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
}