DarkflameServer/dScripts/ForceVolumeServer.cpp

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#include "ForceVolumeServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
void ForceVolumeServer::OnStartup(Entity* self)
{
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent == nullptr)
{
Game::logger->Log("ForceVolumeServer", "Failed to find PhantomPhysicsComponent\n");
return;
}
const auto forceAmount = self->GetVar<float>(u"ForceAmt");
const auto forceX = self->GetVar<float>(u"ForceX");
const auto forceY = self->GetVar<float>(u"ForceY");
const auto forceZ = self->GetVar<float>(u"ForceZ");
phantomPhysicsComponent->SetEffectType(0); // PUSH
phantomPhysicsComponent->SetDirectionalMultiplier(forceAmount);
phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
phantomPhysicsComponent->SetPhysicsEffectActive(true);
EntityManager::Instance()->SerializeEntity(self);
}