DarkflameServer/dScripts/AgPicnicBlanket.cpp

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#include "AgPicnicBlanket.h"
#include "GameMessages.h"
void AgPicnicBlanket::OnUse(Entity *self, Entity *user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
if (self->GetVar<bool>(u"active"))
return;
self->SetVar<bool>(u"active", true);
auto lootTable = std::unordered_map<LOT, int32_t> {{935, 3}};
LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
self->AddCallbackTimer(5.0f, [self]() {
self->SetVar<bool>(u"active", false);
});
}