DarkflameServer/dScripts/ai/AG/AgPicnicBlanket.cpp

20 lines
582 B
C++
Raw Normal View History

#include "AgPicnicBlanket.h"
#include "Loot.h"
#include "GameMessages.h"
#include "Entity.h"
#include "eTerminateType.h"
2022-07-28 13:39:57 +00:00
void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
2022-07-28 13:39:57 +00:00
if (self->GetVar<bool>(u"active"))
return;
self->SetVar<bool>(u"active", true);
2022-07-28 13:39:57 +00:00
auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
Loot::DropLoot(user, self, lootTable, 0, 0);
2022-07-28 13:39:57 +00:00
self->AddCallbackTimer(5.0f, [self]() {
self->SetVar<bool>(u"active", false);
});
}