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36 lines
814 B
C++
36 lines
814 B
C++
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#include "AndBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "Game.h"
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#include "dLogger.h"
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void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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for (auto* behavior : this->m_behaviors)
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{
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behavior->Handle(context, bitStream, branch);
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}
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}
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void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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for (auto* behavior : this->m_behaviors)
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{
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behavior->Calculate(context, bitStream, branch);
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}
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}
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void AndBehavior::Load()
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{
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const auto parameters = GetParameterNames();
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for (const auto& parameter : parameters)
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{
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if (parameter.first.rfind("behavior", 0) == 0)
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{
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auto* action = GetAction(parameter.second);
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this->m_behaviors.push_back(action);
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}
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}
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}
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