DarkflameServer/dScripts/CatapultBouncerServer.h

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#pragma once
#include "CppScripts.h"
#include "Spawner.h"
#include "dZoneManager.h"
#include "dCommonVars.h"
class CatapultBouncerServer : public CppScripts::Script {
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
};