mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
236 lines
4.5 KiB
C++
236 lines
4.5 KiB
C++
|
#include "ItemSet.h"
|
|||
|
|
|||
|
#include "InventoryComponent.h"
|
|||
|
#include "Entity.h"
|
|||
|
#include "SkillComponent.h"
|
|||
|
#include "CDClientDatabase.h"
|
|||
|
#include "Game.h"
|
|||
|
#include "MissionComponent.h"
|
|||
|
#include <algorithm>
|
|||
|
|
|||
|
ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent)
|
|||
|
{
|
|||
|
this->m_ID = id;
|
|||
|
this->m_InventoryComponent = inventoryComponent;
|
|||
|
|
|||
|
this->m_PassiveAbilities = ItemSetPassiveAbility::FindAbilities(id, m_InventoryComponent->GetParent(), this);
|
|||
|
|
|||
|
std::stringstream query;
|
|||
|
|
|||
|
query << "SELECT skillSetWith2, skillSetWith3, skillSetWith4, skillSetWith5, skillSetWith6, itemIDs FROM ItemSets WHERE setID = " << std::to_string(id);
|
|||
|
|
|||
|
auto result = CDClientDatabase::ExecuteQuery(query.str());
|
|||
|
|
|||
|
if (result.eof())
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
for (auto i = 0; i < 5; ++i)
|
|||
|
{
|
|||
|
if (result.fieldIsNull(i))
|
|||
|
{
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
std::stringstream skillQuery;
|
|||
|
|
|||
|
skillQuery << "SELECT SkillID FROM ItemSetSkills WHERE SkillSetID = " << std::to_string(result.getIntField(i));
|
|||
|
|
|||
|
auto skillResult = CDClientDatabase::ExecuteQuery(skillQuery.str());
|
|||
|
|
|||
|
if (skillResult.eof())
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
while (!skillResult.eof())
|
|||
|
{
|
|||
|
if (skillResult.fieldIsNull(0))
|
|||
|
{
|
|||
|
skillResult.nextRow();
|
|||
|
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
const auto skillId = skillResult.getIntField(0);
|
|||
|
|
|||
|
switch (i)
|
|||
|
{
|
|||
|
case 0:
|
|||
|
m_SkillsWith2.push_back(skillId);
|
|||
|
break;
|
|||
|
case 1:
|
|||
|
m_SkillsWith3.push_back(skillId);
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
m_SkillsWith4.push_back(skillId);
|
|||
|
break;
|
|||
|
case 3:
|
|||
|
m_SkillsWith5.push_back(skillId);
|
|||
|
break;
|
|||
|
case 4:
|
|||
|
m_SkillsWith6.push_back(skillId);
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
skillResult.nextRow();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
std::string ids = result.getStringField(5);
|
|||
|
|
|||
|
ids.erase(std::remove_if(ids.begin(), ids.end(), ::isspace), ids.end());
|
|||
|
|
|||
|
std::istringstream stream(ids);
|
|||
|
std::string token;
|
|||
|
|
|||
|
result.finalize();
|
|||
|
|
|||
|
m_Items = {};
|
|||
|
|
|||
|
while (std::getline(stream, token, ','))
|
|||
|
{
|
|||
|
int32_t value;
|
|||
|
if (GeneralUtils::TryParse(token, value))
|
|||
|
{
|
|||
|
m_Items.push_back(value);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_Equipped = {};
|
|||
|
|
|||
|
for (const auto item : m_Items)
|
|||
|
{
|
|||
|
if (inventoryComponent->IsEquipped(item))
|
|||
|
{
|
|||
|
m_Equipped.push_back(item);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bool ItemSet::Contains(const LOT lot)
|
|||
|
{
|
|||
|
return std::find(m_Items.begin(), m_Items.end(), lot) != m_Items.end();
|
|||
|
}
|
|||
|
|
|||
|
void ItemSet::OnEquip(const LOT lot)
|
|||
|
{
|
|||
|
if (!Contains(lot))
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
const auto& index = std::find(m_Equipped.begin(), m_Equipped.end(), lot);
|
|||
|
|
|||
|
if (index != m_Equipped.end())
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
m_Equipped.push_back(lot);
|
|||
|
|
|||
|
const auto& skillSet = GetSkillSet(m_Equipped.size());
|
|||
|
|
|||
|
if (skillSet.empty())
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
auto* skillComponent = m_InventoryComponent->GetParent()->GetComponent<SkillComponent>();
|
|||
|
auto* missionComponent = m_InventoryComponent->GetParent()->GetComponent<MissionComponent>();
|
|||
|
|
|||
|
for (const auto skill : skillSet)
|
|||
|
{
|
|||
|
auto* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
|||
|
|
|||
|
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;
|
|||
|
|
|||
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, skill);
|
|||
|
|
|||
|
skillComponent->HandleUnmanaged(behaviorId, m_InventoryComponent->GetParent()->GetObjectID());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ItemSet::OnUnEquip(const LOT lot)
|
|||
|
{
|
|||
|
if (!Contains(lot))
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
const auto& index = std::find(m_Equipped.begin(), m_Equipped.end(), lot);
|
|||
|
|
|||
|
if (index == m_Equipped.end())
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
const auto& skillSet = GetSkillSet(m_Equipped.size());
|
|||
|
|
|||
|
m_Equipped.erase(index);
|
|||
|
|
|||
|
if (skillSet.empty())
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
const auto& skillComponent = m_InventoryComponent->GetParent()->GetComponent<SkillComponent>();
|
|||
|
|
|||
|
for (const auto skill : skillSet)
|
|||
|
{
|
|||
|
auto* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
|||
|
|
|||
|
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;
|
|||
|
|
|||
|
skillComponent->HandleUnCast(behaviorId, m_InventoryComponent->GetParent()->GetObjectID());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
uint32_t ItemSet::GetEquippedCount() const
|
|||
|
{
|
|||
|
return m_Equipped.size();
|
|||
|
}
|
|||
|
|
|||
|
uint32_t ItemSet::GetID() const
|
|||
|
{
|
|||
|
return m_ID;
|
|||
|
}
|
|||
|
|
|||
|
void ItemSet::Update(float deltaTime)
|
|||
|
{
|
|||
|
for (auto& passiveAbility : m_PassiveAbilities)
|
|||
|
{
|
|||
|
passiveAbility.Update(deltaTime);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ItemSet::TriggerPassiveAbility(PassiveAbilityTrigger trigger)
|
|||
|
{
|
|||
|
for (auto& passiveAbility : m_PassiveAbilities)
|
|||
|
{
|
|||
|
passiveAbility.Trigger(trigger);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
std::vector<uint32_t> ItemSet::GetSkillSet(const uint32_t itemCount) const
|
|||
|
{
|
|||
|
switch (itemCount)
|
|||
|
{
|
|||
|
case 2:
|
|||
|
return m_SkillsWith2;
|
|||
|
case 3:
|
|||
|
return m_SkillsWith3;
|
|||
|
case 4:
|
|||
|
return m_SkillsWith4;
|
|||
|
case 5:
|
|||
|
return m_SkillsWith5;
|
|||
|
case 6:
|
|||
|
return m_SkillsWith6;
|
|||
|
default:
|
|||
|
return {};
|
|||
|
}
|
|||
|
}
|