DarkflameServer/dGame/ModifierNameTemplate.h

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2024-06-02 07:53:56 +00:00
#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "eItemType.h"
#include "ModifierNameType.h"
#include "ModifierRarity.h"
#include "ModifierTemplate.h"
#include "json.hpp"
namespace nejlika
{
class ModifierNameTemplate
{
public:
ModifierNameTemplate(const nlohmann::json& json);
nlohmann::json ToJson() const;
std::vector<ModifierInstance> GenerateModifiers(int32_t level) const;
// Getters
const std::string& GetName() const { return name; }
ModifierNameType GetType() const { return type; }
const std::vector<ModifierTemplate>& GetModifiers() const { return modifiers; }
const std::vector<eItemType>& GetItemTypes() const { return itemTypes; }
int32_t GetMinLevel() const { return minLevel; }
int32_t GetMaxLevel() const { return maxLevel; }
ModifierRarity GetRarity() const { return rarity; }
int32_t GetLOT() const { return lot; }
private:
std::string name;
int32_t lot;
ModifierNameType type;
std::vector<ModifierTemplate> modifiers;
std::vector<eItemType> itemTypes;
int32_t minLevel;
int32_t maxLevel;
ModifierRarity rarity;
};
}