2021-12-05 17:54:36 +00:00
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#pragma once
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#include "CppScripts.h"
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struct ItemSetting {
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std::vector<LOT> items; // The items to add/remove
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bool add; // Add items on mission accept
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bool remove; // Remove items on mission complete
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};
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/**
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* Scripts that allows for the addition and removal of sets of items by an NPC
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*/
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2023-10-09 20:31:25 +00:00
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class NPCAddRemoveItem : virtual public CppScripts::Script {
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2021-12-05 17:54:36 +00:00
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protected:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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virtual std::map<uint32_t, std::vector<ItemSetting>> GetSettings();
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private:
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void OnStartup(Entity* self) override;
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std::map<uint32_t, std::vector<ItemSetting>> m_MissionItemSettings;
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};
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