2021-12-05 17:54:36 +00:00
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#pragma once
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#include "CppScripts.h"
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class MaestromExtracticatorServer : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3);
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void CollectSample(Entity* self, LWOOBJID sampleObj);
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2023-03-20 13:10:52 +00:00
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float PlayAnimAndReturnTime(Entity* self, std::string animID);
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2021-12-05 17:54:36 +00:00
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void OnTimerDone(Entity* self, std::string timerName);
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private:
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const std::string failAnim = "idle_maelstrom";
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const std::string collectAnim = "collect_maelstrom";
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2023-03-26 10:09:04 +00:00
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const float defaultTime = 4.0f;
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2021-12-05 17:54:36 +00:00
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const float destroyAfterNoSampleTime = 8.0f;
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};
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