DarkflameServer/dGame/dUtilities/BrickDatabase.h

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#pragma once
#include "Entity.h"
class BrickDatabase
{
public:
static BrickDatabase* Instance()
{
if (m_Address == nullptr)
{
m_Address = new BrickDatabase();
}
return m_Address;
}
std::vector<Brick>& GetBricks(const std::string& lxfmlPath);
explicit BrickDatabase();
~BrickDatabase();
private:
std::unordered_map<std::string, std::vector<Brick>> m_Cache;
static std::vector<Brick> emptyCache;
static BrickDatabase* m_Address; //For singleton method
/* data */
};