mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
22 lines
709 B
C++
22 lines
709 B
C++
|
#include "PhysicsComponent.h"
|
||
|
|
||
|
PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
|
||
|
m_Position = NiPoint3::ZERO;
|
||
|
m_Rotation = NiQuaternion::IDENTITY;
|
||
|
m_DirtyPosition = false;
|
||
|
}
|
||
|
|
||
|
void PhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||
|
outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
|
||
|
if (bIsInitialUpdate || m_DirtyPosition) {
|
||
|
outBitStream->Write(m_Position.x);
|
||
|
outBitStream->Write(m_Position.y);
|
||
|
outBitStream->Write(m_Position.z);
|
||
|
outBitStream->Write(m_Rotation.x);
|
||
|
outBitStream->Write(m_Rotation.y);
|
||
|
outBitStream->Write(m_Rotation.z);
|
||
|
outBitStream->Write(m_Rotation.w);
|
||
|
if (!bIsInitialUpdate) m_DirtyPosition = false;
|
||
|
}
|
||
|
}
|