DarkflameServer/dScripts/FvConsoleRightQuickbuild.cpp

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#include "FvConsoleRightQuickbuild.h"
#include "RebuildComponent.h"
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GameMessages.h"
void FvConsoleRightQuickbuild::OnStartup(Entity* self)
{
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
}
void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state == REBUILD_COMPLETED)
{
self->SetVar(u"IAmBuilt", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleRightUp");
}
}
else if (state == REBUILD_RESETTING)
{
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleRightDown");
}
}
}
void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user)
{
if (self->GetVar<bool>(u"AmActive"))
{
return;
}
if (self->GetVar<bool>(u"IAmBuilt"))
{
self->SetVar(u"AmActive", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty())
{
objects[0]->NotifyObject(self, "ConsoleRightActive");
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}