mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
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#include "BankInteractServer.h"
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#include "GameMessages.h"
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void BankInteractServer::OnUse(Entity* self, Entity* user)
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{
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AMFArrayValue args;
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AMFStringValue* bank = new AMFStringValue();
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bank->SetStringValue("bank");
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args.InsertValue("state", bank);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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delete bank;
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}
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void BankInteractServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3)
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{
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if (args == "ToggleBank")
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{
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AMFArrayValue args;
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AMFFalseValue* amfFalse = new AMFFalseValue();
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args.InsertValue("visible", amfFalse);
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &args);
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delete amfFalse;
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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}
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}
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