DarkflameServer/dScripts/AmDarklingMech.cpp

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#include "AmDarklingMech.h"
#include "DestroyableComponent.h"
void AmDarklingMech::OnStartup(Entity* self)
{
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
destroyableComponent->SetFaction(4);
qbTurretLOT = 13171;
}