2021-12-05 17:54:36 +00:00
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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2022-02-05 11:28:17 +00:00
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#include "PossessorComponent.h"
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#include "RaceImaginePowerup.h"
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#include "eRacingTaskParam.h"
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2022-07-05 06:00:10 +00:00
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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2021-12-05 17:54:36 +00:00
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void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (sender->IsPlayer() && args == "powerup") {
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auto* possessorComponent = sender->GetComponent<PossessorComponent>();
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if (possessorComponent == nullptr) {
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return;
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}
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2023-07-15 20:56:33 +00:00
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auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
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2021-12-05 17:54:36 +00:00
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if (vehicle == nullptr) {
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return;
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}
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
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return;
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}
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destroyableComponent->Imagine(10);
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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2022-02-05 11:28:17 +00:00
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if (missionComponent == nullptr) return;
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2023-12-28 04:18:20 +00:00
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missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), static_cast<LWOOBJID>(eRacingTaskParam::COLLECT_IMAGINATION));
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2021-12-05 17:54:36 +00:00
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}
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}
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