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33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
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#ifndef __IFRIENDS__H__
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#define __IFRIENDS__H__
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#include <cstdint>
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#include <optional>
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#include <vector>
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class IFriends {
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public:
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struct BestFriendStatus {
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uint32_t playerCharacterId{};
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uint32_t friendCharacterId{};
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uint32_t bestFriendStatus{};
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};
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// Get the friends list for the given character id.
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virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
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// Get the best friend status for the given player and friend character ids.
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virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
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// Set the best friend status for the given player and friend character ids.
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virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
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// Add a friend to the given character id.
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virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
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// Remove a friend from the given character id.
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virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
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};
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#endif //!__IFRIENDS__H__
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