DarkflameServer/dScripts/FvPassThroughWall.cpp

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#include "FvPassThroughWall.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
void FvPassThroughWall::OnCollisionPhantom(Entity* self, Entity* target) {
auto missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
//Because at the moment we do not have an ItemComponent component, we check to make sure a Maelstrom-Infused hood is equipped. There are only three in the game right now.
auto inventoryComponent = target->GetComponent<InventoryComponent>();
// If no inventory component is found then abort.
if (inventoryComponent == nullptr) return;
// If no Maelstrom hoods are equipped then abort.
if (!inventoryComponent->IsEquipped(WhiteMaelstromHood) && !inventoryComponent->IsEquipped(BlackMaelstromHood) && !inventoryComponent->IsEquipped(RedMaelstromHood)) return;
// Progress mission Friend of the Ninja since all prerequisites are met.
missionComponent->ForceProgress(friendOfTheNinjaMissionId, friendOfTheNinjaMissionUid, 1);
}