DarkflameServer/dScripts/AmBlueX.h

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#pragma once
#include "CppScripts.h"
class AmBlueX : public CppScripts::Script {
void OnUse(Entity *self, Entity *user) override;
void OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) override;
private:
const float_t m_BombTime = 3.3f;
const uint32_t m_MissionID = 1448;
const uint32_t m_SwordSkill = 1259;
const uint32_t m_SwordBehavior = 29305;
const uint32_t m_AOESkill = 1258;
const uint32_t m_AOEBehavior = 29301;
const LOT m_FXObject = 13808;
// Variables
const std::u16string m_XUsedVariable = u"XUsed";
const std::u16string m_FlagVariable = u"flag";
const std::u16string m_StartEffectVariable = u"startEffect";
};