mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
|
#include "GameMessages.h"
|
||
|
#include "GameDependencies.h"
|
||
|
#include <gtest/gtest.h>
|
||
|
|
||
|
class GameMessageTests : public GameDependenciesTest {
|
||
|
protected:
|
||
|
void SetUp() override {
|
||
|
SetUpDependencies();
|
||
|
}
|
||
|
void TearDown() override {
|
||
|
TearDownDependencies();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* @brief Tests that the serialization struct BlueprintLoadItemResponse is serialized correctly
|
||
|
*
|
||
|
*/
|
||
|
TEST_F(GameMessageTests, SendBlueprintLoadItemResponse) {
|
||
|
GameMessages::SendBlueprintLoadItemResponse(UNASSIGNED_SYSTEM_ADDRESS, true, 515, 990);
|
||
|
auto* bitStream = static_cast<dServerMock*>(Game::server)->GetMostRecentBitStream();
|
||
|
ASSERT_NE(bitStream, nullptr);
|
||
|
ASSERT_EQ(bitStream->GetNumberOfUnreadBits(), 200);
|
||
|
// First read in the packets' header
|
||
|
uint8_t rakNetPacketId{};
|
||
|
uint16_t remoteConnectionType{};
|
||
|
uint32_t packetId{};
|
||
|
uint8_t always0{};
|
||
|
|
||
|
bitStream->Read(rakNetPacketId);
|
||
|
bitStream->Read(remoteConnectionType);
|
||
|
bitStream->Read(packetId);
|
||
|
bitStream->Read(always0);
|
||
|
ASSERT_EQ(rakNetPacketId, 0x53);
|
||
|
ASSERT_EQ(remoteConnectionType, 0x05);
|
||
|
ASSERT_EQ(packetId, 0x17);
|
||
|
ASSERT_EQ(always0, 0x00);
|
||
|
|
||
|
// Next read in packet data
|
||
|
|
||
|
uint8_t bSuccess{}; // unsigned bool
|
||
|
LWOOBJID previousId{};
|
||
|
LWOOBJID newId{};
|
||
|
bitStream->Read(bSuccess);
|
||
|
bitStream->Read(previousId);
|
||
|
bitStream->Read(newId);
|
||
|
ASSERT_EQ(bSuccess, static_cast<uint8_t>(true));
|
||
|
ASSERT_EQ(previousId, 515);
|
||
|
ASSERT_EQ(newId, 990);
|
||
|
|
||
|
ASSERT_EQ(bitStream->GetNumberOfUnreadBits(), 0);
|
||
|
}
|