mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
|
#include "AgPropGuard.h"
|
|||
|
#include "Entity.h"
|
|||
|
#include "Character.h"
|
|||
|
#include "GameMessages.h"
|
|||
|
#include "EntityManager.h"
|
|||
|
#include "InventoryComponent.h"
|
|||
|
#include "Item.h"
|
|||
|
|
|||
|
void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
|
|||
|
{
|
|||
|
auto* character = target->GetCharacter();
|
|||
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
|||
|
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
|
|||
|
|
|||
|
const auto state = missionComponent->GetMissionState(320);
|
|||
|
if (missionID == 768 && missionState == MissionState::MISSION_STATE_AVAILABLE)
|
|||
|
{
|
|||
|
if (!character->GetPlayerFlag(71))
|
|||
|
{
|
|||
|
// TODO: Cinematic "MissionCam"
|
|||
|
}
|
|||
|
}
|
|||
|
else if (missionID == 768 && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE)
|
|||
|
{
|
|||
|
//remove the inventory items
|
|||
|
for (int item : gearSets)
|
|||
|
{
|
|||
|
auto* id = inventoryComponent->FindItemByLot(item);
|
|||
|
|
|||
|
if (id)
|
|||
|
{
|
|||
|
inventoryComponent->UnEquipItem(id);
|
|||
|
inventoryComponent->RemoveItem(id->GetLot(), id->GetCount());
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if (
|
|||
|
(missionID == 320 && state == MissionState::MISSION_STATE_AVAILABLE) /*||
|
|||
|
(state == MissionState::MISSION_STATE_COMPLETE && missionID == 891 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)*/
|
|||
|
)
|
|||
|
{
|
|||
|
//GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
|
|||
|
|
|||
|
target->GetCharacter()->SetPlayerFlag(113, true);
|
|||
|
|
|||
|
EntityManager::Instance()->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
|
|||
|
}
|
|||
|
}
|