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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
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#include "FvMaelstromCavalry.h"
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#include "EntityManager.h"
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void FvMaelstromCavalry::OnStartup(Entity* self)
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{
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for (const auto& group : self->GetGroups())
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{
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Game::logger->Log("FvMaelstromCavalry", "Got group: %s\n", group.c_str());
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const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
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for (auto* obj : objects)
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{
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if (obj->GetLOT() != 8551) continue;
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Game::logger->Log("FvMaelstromCavalry", "Trigger in group: %s\n", group.c_str());
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obj->OnFireEventServerSide(self, "ISpawned");
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}
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}
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}
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void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
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{
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if (killer == nullptr)
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{
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return;
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}
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Game::logger->Log("FvMaelstromCavalry", "Killer: %i\n", killer->GetLOT());
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if (killer->GetLOT() != 8665)
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{
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return;
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}
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const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
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for (auto* trigger : triggers)
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{
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Game::logger->Log("FvMaelstromCavalry", "Trigger for: %i\n", killer->GetLOT());
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trigger->OnFireEventServerSide(self, "HorsemenDeath");
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}
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}
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