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10 lines
283 B
C++
10 lines
283 B
C++
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#include "AgDarklingMech.h"
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#include "DestroyableComponent.h"
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void AgDarklingMech::OnStartup(Entity *self) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetFaction(4);
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}
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}
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