DarkflameServer/dDatabase/Tables/CDMovementAIComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDMovementAIComponentTable.hpp
\brief Contains data for the MovementAIComponent table
*/
//! MovementAIComponent Struct
struct CDMovementAIComponent {
unsigned int id;
std::string MovementType;
float WanderChance;
float WanderDelayMin;
float WanderDelayMax;
float WanderSpeed;
float WanderRadius;
std::string attachedPath;
};
//! MovementAIComponent table
class CDMovementAIComponentTable : public CDTable {
private:
std::vector<CDMovementAIComponent> entries;
public:
//! Constructor
CDMovementAIComponentTable(void);
//! Destructor
~CDMovementAIComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDMovementAIComponent> GetEntries(void) const;
};