DarkflameServer/dScripts/NjScrollChestServer.cpp

18 lines
728 B
C++
Raw Normal View History

#include "NjScrollChestServer.h"
#include "InventoryComponent.h"
void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
const auto keyLOT = self->GetVar<LOT>(u"KeyNum");
const auto rewardItemLOT = self->GetVar<LOT>(u"openItemID");
auto* playerInventory = user->GetComponent<InventoryComponent>();
if (playerInventory != nullptr && playerInventory->GetLotCount(keyLOT) == 1) {
// Check for the key and remove
playerInventory->RemoveItem(keyLOT, 1);
// Reward the player with the item set
2022-04-23 12:13:06 +00:00
playerInventory->AddItem(rewardItemLOT, 1, eInventoryType::INVALID, {}, 0LL, true, false, 0LL, eInventoryType::INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
}
}