DarkflameServer/dGame/dInventory/Item.cpp

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#include "Item.h"
#include <sstream>
#include "../dWorldServer/ObjectIDManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
#include "Entity.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h"
#include "RenderComponent.h"
class Inventory;
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Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType)
{
if (!Inventory::IsValidItem(lot))
{
return;
}
this->id = id;
this->lot = lot;
this->inventory = inventory;
this->slot = slot;
this->count = count;
this->bound = bound;
this->config = config;
this->parent = parent;
this->info = &Inventory::FindItemComponent(lot);
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
this->subKey = subKey;
inventory->AddManagedItem(this);
}
Item::Item(
const LOT lot,
Inventory* inventory,
const uint32_t slot,
const uint32_t count,
const std::vector<LDFBaseData*>& config,
const LWOOBJID parent,
bool showFlyingLoot,
bool isModMoveAndEquip,
LWOOBJID subKey,
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bool bound,
eLootSourceType lootSourceType)
{
if (!Inventory::IsValidItem(lot))
{
return;
}
if (isModMoveAndEquip)
{
showFlyingLoot = false;
}
this->lot = lot;
this->inventory = inventory;
this->slot = slot;
this->count = count;
this->config = config;
this->parent = parent;
this->id = LWOOBJID_EMPTY;
this->info = &Inventory::FindItemComponent(lot);
this->bound = info->isBOP || bound;
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
this->subKey = subKey;
LWOOBJID id = ObjectIDManager::GenerateRandomObjectID();
id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER);
id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT);
this->id = id;
inventory->AddManagedItem(this);
auto* entity = inventory->GetComponent()->GetParent();
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Game::logger->Log("test", "source %i\n", lootSourceType);
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey, lootSourceType);
if (isModMoveAndEquip)
{
Equip();
Game::logger->Log("Item", "Move and equipped (%i) from (%i)\n", this->lot, this->inventory->GetType());
EntityManager::Instance()->SerializeEntity(inventory->GetComponent()->GetParent());
}
}
LWOOBJID Item::GetId() const
{
return id;
}
LOT Item::GetLot() const
{
return lot;
}
uint32_t Item::GetCount() const
{
return count;
}
uint32_t Item::GetSlot() const
{
return slot;
}
std::vector<LDFBaseData*>& Item::GetConfig()
{
return config;
}
const CDItemComponent& Item::GetInfo() const
{
return *info;
}
bool Item::GetBound() const
{
return bound;
}
Inventory* Item::GetInventory() const
{
return inventory;
}
LWOOBJID Item::GetParent() const
{
return parent;
}
LWOOBJID Item::GetSubKey() const
{
return subKey;
}
PreconditionExpression* Item::GetPreconditionExpression() const
{
return preconditions;
}
void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot)
{
if (value == count)
{
return;
}
const auto delta = std::abs(static_cast<int32_t>(value) - static_cast<int32_t>(count));
const auto type = static_cast<eItemType>(info->itemType);
if (disassemble)
{
if (value < count)
{
for (auto i = 0; i < delta; ++i)
{
Disassemble();
}
}
}
if (!silent)
{
auto* entity = inventory->GetComponent()->GetParent();
if (value > count)
{
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GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta, 0LL);
}
else
{
GameMessages::SendRemoveItemFromInventory(entity, entity->GetSystemAddress(), id, lot, inventory->GetType(), delta, value);
}
}
count = value;
if (count == 0)
{
RemoveFromInventory();
}
}
void Item::SetSlot(const uint32_t value)
{
if (slot == value)
{
return;
}
for (const auto& pair : inventory->GetItems())
{
auto* item = pair.second;
if (item->slot == value)
{
item->slot = slot;
}
}
slot = value;
}
void Item::SetBound(const bool value)
{
bound = value;
}
void Item::SetSubKey(LWOOBJID value)
{
subKey = value;
}
void Item::SetInventory(Inventory* value)
{
inventory->RemoveManagedItem(this);
inventory = value;
inventory->AddManagedItem(this);
}
void Item::Equip(const bool skipChecks)
{
if (IsEquipped())
{
return;
}
inventory->GetComponent()->EquipItem(this, skipChecks);
}
void Item::UnEquip()
{
if (!IsEquipped())
{
return;
}
inventory->GetComponent()->UnEquipItem(this);
}
bool Item::IsEquipped() const
{
auto* component = inventory->GetComponent();
for (const auto& pair : component->GetEquippedItems())
{
const auto item = pair.second;
if (item.id == id)
{
return true;
}
}
return false;
}
bool Item::Consume()
{
auto* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
auto skills = skillsTable->Query([=](const CDObjectSkills entry)
{
return entry.objectTemplate == static_cast<uint32_t>(lot);
});
auto success = false;
for (auto& skill : skills)
{
if (skill.castOnType == 3) // Consumable type
{
success = true;
}
}
Game::logger->Log("Item", "Consumed (%i) / (%llu) with (%d)\n", lot, id, success);
GameMessages::SendUseItemResult(inventory->GetComponent()->GetParent(), lot, success);
if (success)
{
inventory->GetComponent()->RemoveItem(lot, 1);
}
return success;
}
bool Item::UseNonEquip()
{
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_PACKAGE);
auto* packCompTable = CDClientManager::Instance()->GetTable<CDPackageComponentTable>("PackageComponent");
auto packages = packCompTable->Query([=](const CDPackageComponent entry) {return entry.id == static_cast<uint32_t>(packageComponentId); });
const auto success = !packages.empty();
Game::logger->Log("Item", "Used (%i) with (%d)\n", lot, success);
if (subKey != LWOOBJID_EMPTY)
{
const auto& databasePet = GetInventory()->GetComponent()->GetDatabasePet(subKey);
if (databasePet.lot != LOT_NULL)
{
GetInventory()->GetComponent()->SpawnPet(this);
return true;
}
}
if (success)
{
auto* entityParent = inventory->GetComponent()->GetParent();
for (auto& pack : packages)
{
std::unordered_map<LOT, int32_t> result {};
result = LootGenerator::Instance().RollLootMatrix(entityParent, pack.LootMatrixIndex);
if (!inventory->GetComponent()->HasSpaceForLoot(result))
{
return false;
}
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result);
}
inventory->GetComponent()->RemoveItem(lot, 1);
}
return success;
}
void Item::Disassemble(const eInventoryType inventoryType)
{
for (auto* data : config)
{
if (data->GetKey() == u"assemblyPartLOTs")
{
auto modStr = data->GetValueAsString();
std::vector<LOT> modArray;
std::stringstream ssData(modStr);
std::string token;
const auto deliminator = '+';
while (std::getline(ssData, token, deliminator))
{
const auto modLot = std::stoi(token.substr(2, token.size() - 1));
modArray.push_back(modLot);
}
for (const auto mod : modArray)
{
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inventory->GetComponent()->AddItem(mod, 1, inventoryType, {}, 0LL, true, false, 0LL, eInventoryType::INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_DELETION);
}
}
}
}
void Item::DisassembleModel()
{
auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
const auto componentId = table->GetByIDAndType(GetLot(), COMPONENT_TYPE_RENDER);
std::stringstream query;
query << "SELECT render_asset FROM RenderComponent WHERE id = " << std::to_string(componentId) << ";";
auto result = CDClientDatabase::ExecuteQuery(query.str());
if (result.eof())
{
return;
}
std::string renderAsset = result.fieldIsNull(0) ? "" : std::string(result.getStringField(0));
std::vector<std::string> renderAssetSplit = GeneralUtils::SplitString(renderAsset, '\\');
std::string lxfmlPath = "res/BrickModels/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.')[0] + ".lxfml";
std::ifstream file(lxfmlPath);
result.finalize();
if (!file.good())
{
return;
}
std::stringstream data;
data << file.rdbuf();
if (data.str().empty())
{
return;
}
auto* doc = new tinyxml2::XMLDocument();
if (!doc)
{
return;
}
if (doc->Parse(data.str().c_str(), data.str().size()) != 0)
{
return;
}
std::vector<int> parts;
auto* lxfml = doc->FirstChildElement("LXFML");
auto* bricks = lxfml->FirstChildElement("Bricks");
std::string searchTerm = "Brick";
if (!bricks)
{
searchTerm = "Part";
bricks = lxfml->FirstChildElement("Scene")->FirstChildElement("Model")->FirstChildElement("Group");
if (!bricks)
{
return;
}
}
auto* currentBrick = bricks->FirstChildElement(searchTerm.c_str());
while (currentBrick)
{
if (currentBrick->Attribute("designID") != nullptr)
{
parts.push_back(std::stoi(currentBrick->Attribute("designID")));
}
currentBrick = currentBrick->NextSiblingElement(searchTerm.c_str());
}
auto* brickIDTable = CDClientManager::Instance()->GetTable<CDBrickIDTableTable>("BrickIDTable");
for (unsigned int part : parts)
{
const auto brickID = brickIDTable->Query([=](const CDBrickIDTable& entry)
{
return entry.LEGOBrickID == part;
});
if (brickID.empty())
{
continue;
}
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GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eInventoryType::INVALID, {}, 0LL, true, false, 0LL, eInventoryType::INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_DELETION);
}
}
void Item::RemoveFromInventory()
{
UnEquip();
count = 0;
inventory->RemoveManagedItem(this);
delete this;
}
Item::~Item()
{
delete preconditions;
for (auto* value : config)
{
delete value;
}
config.clear();
}