mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
|
#include "MySQLDatabase.h"
|
||
|
|
||
|
std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||
|
auto friendsList = ExecuteSelect(
|
||
|
R"QUERY(
|
||
|
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||
|
(
|
||
|
SELECT CASE
|
||
|
WHEN player_id = ? THEN friend_id
|
||
|
WHEN friend_id = ? THEN player_id
|
||
|
END AS requested_player, best_friend FROM friends
|
||
|
) AS fr
|
||
|
JOIN charinfo AS ci ON ci.id = fr.requested_player
|
||
|
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;
|
||
|
)QUERY", charId, charId, charId);
|
||
|
|
||
|
std::vector<FriendData> toReturn;
|
||
|
toReturn.reserve(friendsList->rowsCount());
|
||
|
|
||
|
while (friendsList->next()) {
|
||
|
FriendData fd;
|
||
|
fd.friendID = friendsList->getUInt("player");
|
||
|
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||
|
fd.friendName = friendsList->getString("name").c_str();
|
||
|
|
||
|
toReturn.push_back(fd);
|
||
|
}
|
||
|
|
||
|
return toReturn;
|
||
|
}
|
||
|
|
||
|
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||
|
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||
|
playerCharacterId,
|
||
|
friendCharacterId,
|
||
|
friendCharacterId,
|
||
|
playerCharacterId
|
||
|
);
|
||
|
|
||
|
if (!result->next()) {
|
||
|
return std::nullopt;
|
||
|
}
|
||
|
|
||
|
IFriends::BestFriendStatus toReturn;
|
||
|
toReturn.playerCharacterId = result->getUInt("player_id");
|
||
|
toReturn.friendCharacterId = result->getUInt("friend_id");
|
||
|
toReturn.bestFriendStatus = result->getUInt("best_friend");
|
||
|
|
||
|
return toReturn;
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||
|
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||
|
bestFriendStatus,
|
||
|
playerCharacterId,
|
||
|
friendCharacterId,
|
||
|
friendCharacterId,
|
||
|
playerCharacterId
|
||
|
);
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||
|
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||
|
}
|
||
|
|
||
|
void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||
|
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||
|
playerCharacterId,
|
||
|
friendCharacterId,
|
||
|
friendCharacterId,
|
||
|
playerCharacterId
|
||
|
);
|
||
|
}
|