DarkflameServer/dGame/dBehaviors/SkillEventBehavior.h

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#pragma once
#include "Behavior.h"
/**
* Behavior that casts explicit events on its target
*/
class SkillEventBehavior final : public Behavior {
public:
explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext *context, RakNet::BitStream *bitStream, BehaviorBranchContext branch) override;
};