DarkflameServer/dGame/dBehaviors/ChangeOrientationBehavior.h

27 lines
536 B
C
Raw Normal View History

#pragma once
#include "Behavior.h"
#include <vector>
class ChangeOrientationBehavior final : public Behavior
{
public:
bool m_OrientCaster;
bool m_ToTarget;
/*
* Inherited
*/
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};