DarkflameServer/dGame/dBehaviors/ApplyBuffBehavior.h

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#pragma once
#include <vector>
#include "Behavior.h"
class ApplyBuffBehavior final : public Behavior
{
public:
int32_t m_BuffId;
float m_Duration;
bool addImmunity;
bool cancelOnDamaged;
bool cancelOnDeath;
bool cancelOnLogout;
bool cancelonRemoveBuff;
bool cancelOnUi;
bool cancelOnUnequip;
bool cancelOnZone;
/*
* Inherited
*/
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};