DarkflameServer/dScripts/ai/GF/GfBanana.cpp

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#include "GfBanana.h"
#include "Entity.h"
#include "DestroyableComponent.h"
#include "EntityInfo.h"
#include "EntityManager.h"
void GfBanana::SpawnBanana(Entity* self) {
auto position = self->GetPosition();
const auto rotation = self->GetRotation();
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position.y += 12;
position.x -= rotation.GetRightVector().x * 5;
position.z -= rotation.GetRightVector().z * 5;
EntityInfo info{};
info.pos = position;
info.rot = rotation;
info.lot = 6909;
info.spawnerID = self->GetObjectID();
auto* entity = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(entity);
self->SetVar(u"banana", entity->GetObjectID());
entity->AddDieCallback([self]() {
self->SetVar(u"banana", LWOOBJID_EMPTY);
self->AddTimer("bananaTimer", 30);
});
}
void GfBanana::OnStartup(Entity* self) {
SpawnBanana(self);
}
void GfBanana::OnHit(Entity* self, Entity* attacker) {
auto* destroyable = self->GetComponent<DestroyableComponent>();
destroyable->SetHealth(9999);
const auto bananaId = self->GetVar<LWOOBJID>(u"banana");
if (bananaId == LWOOBJID_EMPTY) return;
auto* bananaEntity = Game::entityManager->GetEntity(bananaId);
if (bananaEntity == nullptr) {
self->SetVar(u"banana", LWOOBJID_EMPTY);
self->AddTimer("bananaTimer", 30);
return;
}
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bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8);
auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
bananaDestroyable->SetHealth(0);
bananaDestroyable->Smash(attacker->GetObjectID());
/*
auto position = self->GetPosition();
const auto rotation = self->GetRotation();
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position.y += 12;
position.x -= rotation.GetRightVector().x * 5;
position.z -= rotation.GetRightVector().z * 5;
EntityInfo info {};
info.pos = position;
info.rot = rotation;
info.lot = 6718;
info.spawnerID = self->GetObjectID();
auto* entity = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
*/
Game::entityManager->SerializeEntity(self);
}
void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "bananaTimer") {
SpawnBanana(self);
}
}