DarkflameServer/dScripts/ai/AG/AgFans.h

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#pragma once
#include "CppScripts.h"
class AgFans : public CppScripts::Script
{
public:
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void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
void OnFireEventServerSide(
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Entity* self,
Entity* sender,
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std::string args,
int32_t param1,
int32_t param2,
int32_t param3
) override;
private:
void ToggleFX(Entity* self, bool hit);
};