DarkflameServer/dScripts/FvMaelstromCavalry.cpp

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#include "FvMaelstromCavalry.h"
#include "EntityManager.h"
void FvMaelstromCavalry::OnStartup(Entity* self) {
for (const auto& group : self->GetGroups()) {
const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
for (auto* obj : objects) {
if (obj->GetLOT() != 8551) continue;
obj->OnFireEventServerSide(self, "ISpawned");
}
}
}
void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer) {
if (killer == nullptr) {
return;
}
if (killer->GetLOT() != 8665) {
return;
}
const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
for (auto* trigger : triggers) {
trigger->OnFireEventServerSide(self, "HorsemenDeath");
}
}