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21 lines
460 B
C++
21 lines
460 B
C++
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#include "ImaginationShrineServer.h"
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#include "RebuildComponent.h"
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void ImaginationShrineServer::OnUse(Entity* self, Entity* user)
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{
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// If the rebuild component is complete, use the shrine
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent == nullptr)
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{
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return;
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}
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if (rebuildComponent->GetState() == REBUILD_COMPLETED)
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{
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// Use the shrine
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BaseUse(self, user);
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}
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}
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