DarkflameServer/dGame/dBehaviors/DamageAbsorptionBehavior.h

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#pragma once
#include "Behavior.h"
class DamageAbsorptionBehavior final : public Behavior
{
public:
uint32_t m_absorbAmount;
/*
* Inherited
*/
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
};