mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
|
#include "NPCAddRemoveItem.h"
|
||
|
#include "InventoryComponent.h"
|
||
|
|
||
|
void NPCAddRemoveItem::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
|
||
|
auto* inventory = target->GetComponent<InventoryComponent>();
|
||
|
if (inventory == nullptr)
|
||
|
return;
|
||
|
|
||
|
for (const auto& missionSetting : m_MissionItemSettings) {
|
||
|
if (missionSetting.first == missionID) {
|
||
|
for (const auto& itemSetting : missionSetting.second) {
|
||
|
for (const auto& lot : itemSetting.items) {
|
||
|
if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
|
||
|
inventory->AddItem(lot, 1);
|
||
|
} else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) {
|
||
|
inventory->RemoveItem(lot, 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::map<uint32_t, std::vector<ItemSetting>> NPCAddRemoveItem::GetSettings() {
|
||
|
return std::map<uint32_t, std::vector<ItemSetting>>();
|
||
|
}
|
||
|
|
||
|
void NPCAddRemoveItem::OnStartup(Entity *self) {
|
||
|
m_MissionItemSettings = GetSettings();
|
||
|
}
|