DarkflameServer/dScripts/ai/PROPERTY/PropertyFXDamage.cpp

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#include "PropertyFXDamage.h"
#include "DestroyableComponent.h"
#include "SkillComponent.h"
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void PropertyFXDamage::OnCollisionPhantom(Entity* self, Entity* target) {
if (target == nullptr)
return;
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auto skills = self->GetComponent<SkillComponent>();
auto targetStats = target->GetComponent<DestroyableComponent>();
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if (skills != nullptr && targetStats != nullptr) {
auto targetFactions = targetStats->GetFactionIDs();
if (std::find(targetFactions.begin(), targetFactions.end(), 1) != targetFactions.end()) {
skills->CalculateBehavior(692, 11386, target->GetObjectID());
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}
}
}