DarkflameServer/dScripts/ai/AG/AgFans.cpp

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#include "AgFans.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "PhantomPhysicsComponent.h"
#include "RenderComponent.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "Entity.h"
void AgFans::OnStartup(Entity* self) {
self->SetVar<bool>(u"alive", true);
self->SetVar<bool>(u"on", false);
ToggleFX(self, false);
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auto renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent == nullptr) {
return;
}
renderComponent->PlayEffect(495, u"fanOn", "fanOn");
}
void AgFans::ToggleFX(Entity* self, bool hit) {
std::string fanGroup = self->GetGroups()[0];
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
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auto renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent == nullptr) {
return;
}
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if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
if (self->GetVar<bool>(u"on")) {
RenderComponent::PlayAnimation(self, u"fan-off");
renderComponent->StopEffect("fanOn");
self->SetVar<bool>(u"on", false);
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for (Entity* volume : fanVolumes) {
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auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(false);
EntityManager::Instance()->SerializeEntity(volume);
if (!hit) {
Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
RenderComponent::PlayAnimation(fxObj, u"trigger");
}
}
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} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
RenderComponent::PlayAnimation(self, u"fan-on");
renderComponent->PlayEffect(495, u"fanOn", "fanOn");
self->SetVar<bool>(u"on", true);
for (Entity* volume : fanVolumes) {
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auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(true);
EntityManager::Instance()->SerializeEntity(volume);
if (!hit) {
Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
RenderComponent::PlayAnimation(fxObj, u"idle");
}
}
}
}
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void AgFans::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
ToggleFX(self, false);
}
void AgFans::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"on")) {
ToggleFX(self, true);
}
self->SetVar<bool>(u"alive", false);
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}