DarkflameServer/dGame/dBehaviors/ApplyBuffBehavior.cpp

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#include "ApplyBuffBehavior.h"
#include "EntityManager.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "BuffComponent.h"
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void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
if (m_TargetCaster) branch.target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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if (entity == nullptr) return;
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auto* buffComponent = entity->GetComponent<BuffComponent>();
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if (buffComponent == nullptr) return;
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buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, m_AddImmunity, m_ApplyOnTeammates m_CancelOnDamaged, m_CancelOnDeath,
m_CancelOnLogout, m_CancelOnRemoveBuff, m_CancelOnUi, m_CancelOnUnequip, m_CancelOnZone, m_CancelOnDamageAbsDone, m_UseRefCount);
}
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void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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if (m_IgnoreUncast) return;
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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if (entity == nullptr) return;
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auto* buffComponent = entity->GetComponent<BuffComponent>();
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if (buffComponent == nullptr) return;
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buffComponent->RemoveBuff(m_BuffId);
}
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void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
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void ApplyBuffBehavior::Load() {
m_BuffId = GetInt("buff_id");
m_Duration = GetFloat("duration_secs");
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m_IgnoreUncast = GetBoolean("ignore_uncast", false);
m_TargetCaster = GetBoolean("target_caster", false);
m_AddImmunity = GetBoolean("add_immunity", false);
m_ApplyOnTeammates = GetBoolean("apply_on_teammates", false);
m_CancelOnDamaged = GetBoolean("cancel_on_damaged", false);
m_CancelOnDeath = GetBoolean("cancel_on_death", false);
m_CancelOnLogout = GetBoolean("cancel_on_logout", false);
m_CancelOnRemoveBuff = GetBoolean("cancel_on_remove_buff", false);
m_CancelOnUi = GetBoolean("cancel_on_ui", false);
m_CancelOnUnequip = GetBoolean("cancel_on_unequip", false);
m_CancelOnZone = GetBoolean("cancel_on_zone", false);
m_CancelOnDamageAbsDone = GetBoolean("cancel_on_damage_abs_done", false);
m_UseRefCount = GetBoolean("use_ref_count", false);
}