2021-12-05 17:54:36 +00:00
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#pragma once
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#include "Behavior.h"
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#include <vector>
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class SwitchMultipleBehavior final : public Behavior
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{
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public:
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std::vector<std::pair<float, Behavior*>> m_behaviors;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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/*
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* Inherited
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*/
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explicit SwitchMultipleBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
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}
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void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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