2021-12-05 17:54:36 +00:00
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#pragma once
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#include "Behavior.h"
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class MovementSwitchBehavior final : public Behavior
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{
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public:
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/*
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* Members
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*/
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Behavior* m_airAction;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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Behavior* m_doubleJumpAction;
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Behavior* m_fallingAction;
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Behavior* m_groundAction;
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Behavior* m_jetpackAction;
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Behavior* m_jumpAction;
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2022-07-28 13:39:57 +00:00
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2022-12-21 10:00:46 +00:00
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Behavior* m_movingAction;
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2021-12-05 17:54:36 +00:00
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/*
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* Inherited
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*/
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explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
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}
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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