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https://github.com/DarkflameUniverse/DarkflameServer.git
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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
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#include "ModelComponent.h"
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#include "Entity.h"
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ModelComponent::ModelComponent(uint32_t componentID, Entity* parent) : Component(parent)
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{
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m_Position = m_Parent->GetDefaultPosition();
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m_Rotation = m_Parent->GetDefaultRotation();
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m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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/*
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for (auto set : m_Parent->GetInfo().settings) {
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if (set && set->GetKey() == u"userModelID") {
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m_userModelID = std::stoull(set->GetValueAsString());
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}
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}
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*/
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}
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ModelComponent::~ModelComponent() {
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}
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void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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//item component:
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outBitStream->Write1();
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outBitStream->Write<LWOOBJID>(m_userModelID);
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outBitStream->Write<int>(0);
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outBitStream->Write0();
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//actual model component:
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outBitStream->Write1(); //yes we are writing model info
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outBitStream->Write0(); //??
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outBitStream->Write<int>(2); //model type, always 2 for BBB
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outBitStream->Write(m_Position);
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outBitStream->Write(m_Rotation);
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outBitStream->Write1(); //second data flag, all unknown. Maybe skip?
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outBitStream->Write<int>(0);
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outBitStream->Write1();
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outBitStream->Write0();
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}
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