DarkflameServer/dChatServer/PlayerContainer.cpp

442 lines
10 KiB
C++
Raw Normal View History

#include "PlayerContainer.h"
#include "dNetCommon.h"
#include <iostream>
#include <algorithm>
#include "Game.h"
#include "dLogger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "dMessageIdentifiers.h"
#include "PacketUtils.h"
#include "Database.h"
PlayerContainer::PlayerContainer() {
}
PlayerContainer::~PlayerContainer() {
mPlayers.clear();
}
void PlayerContainer::InsertPlayer(Packet* packet) {
CINSTREAM;
PlayerData* data = new PlayerData();
inStream.Read(data->playerID);
inStream.Read(data->playerID);
inStream.Read(data->playerName);
inStream.Read(data->zoneID);
inStream.Read(data->muteExpire);
data->sysAddr = packet->systemAddress;
mNames[data->playerID] = GeneralUtils::ASCIIToUTF16(std::string(data->playerName.C_String()));
mPlayers.insert(std::make_pair(data->playerID, data));
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i\n", data->playerName.C_String(), data->playerID, data->zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, data->playerID);
insertLog->setInt(2, 0);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, data->zoneID.GetMapID());
insertLog->executeUpdate();
}
void PlayerContainer::RemovePlayer(Packet* packet) {
CINSTREAM;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
auto player = this->GetPlayerData(playerID);
if (player == nullptr) {
return;
}
for (auto& fr : player->friends) {
//if (!fr.isOnline) continue;
auto fd = this->GetPlayerData(fr.friendID);
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0);
}
auto* team = GetTeam(playerID);
if (team != nullptr)
{
//TeamStatusUpdate(team);
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(player->playerName.C_String()));
for (const auto memberId : team->memberIDs)
{
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, {0, 0, 0});
//ChatPacketHandler::SendTeamRemovePlayer(otherMember, false, false, true, false, team->leaderID, player->playerID, memberName);
}
}
Game::logger->Log("PlayerContainer", "Removed user: %llu\n", playerID);
mPlayers.erase(playerID);
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, playerID);
insertLog->setInt(2, 1);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, player->zoneID.GetMapID());
insertLog->executeUpdate();
}
void PlayerContainer::MuteUpdate(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
time_t expire = 0;
inStream.Read(expire);
auto* player = this->GetPlayerData(playerID);
if (player == nullptr)
{
Game::logger->Log("PlayerContainer", "Failed to find user: %llu\n", playerID);
return;
}
player->muteExpire = expire;
BroadcastMuteUpdate(playerID, expire);
}
void PlayerContainer::CreateTeamServer(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
size_t membersSize = 0;
inStream.Read(membersSize);
std::vector<LWOOBJID> members;
members.reserve(membersSize);
for (size_t i = 0; i < membersSize; i++)
{
LWOOBJID member;
inStream.Read(member);
members.push_back(member);
}
LWOZONEID zoneId;
inStream.Read(zoneId);
auto* team = CreateLocalTeam(members);
if (team != nullptr)
{
team->zoneId = zoneId;
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
bitStream.Write(player);
bitStream.Write(time);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members)
{
if (members.empty())
{
return nullptr;
}
TeamData* newTeam = nullptr;
for (const auto member : members)
{
auto* team = GetTeam(member);
if (team != nullptr)
{
RemoveMember(team, member, false, false, true);
}
if (newTeam == nullptr)
{
newTeam = CreateTeam(member, true);
}
else
{
AddMember(newTeam, member);
}
}
newTeam->lootFlag = 1;
TeamStatusUpdate(newTeam);
return newTeam;
}
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local)
{
auto* team = new TeamData();
team->teamID = ++mTeamIDCounter;
team->leaderID = leader;
team->local = local;
mTeams.push_back(team);
AddMember(team, leader);
return team;
}
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID)
{
for (auto* team : mTeams)
{
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
return team;
}
return nullptr;
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
{
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index != team->memberIDs.end()) return;
team->memberIDs.push_back(playerID);
auto* leader = GetPlayerData(team->leaderID);
auto* member = GetPlayerData(playerID);
if (leader == nullptr || member == nullptr) return;
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(leader->playerName.C_String()));
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(member->playerName.C_String()));
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
/*
ChatPacketHandler::SendTeamAddPlayer(member, false, false, false, leader->playerID, leaderName, leader->zoneID);
Game::logger->Log("PlayerContainer", "Team invite successfully accepted, leader: %s, member: %s\n", leader->playerName.C_String(), member->playerName.C_String());
*/
if (!team->local)
{
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
}
else
{
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs)
{
auto* otherMember = GetPlayerData(memberId);
if (otherMember == member) continue;
const auto otherMemberName = GetName(memberId);
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
if (otherMember != nullptr)
{
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
}
}
}
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent)
{
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index == team->memberIDs.end()) return;
auto* member = GetPlayerData(playerID);
if (member != nullptr && !silent)
{
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
const auto memberName = GetName(playerID);
for (const auto memberId : team->memberIDs)
{
if (silent && memberId == playerID)
{
continue;
}
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
}
team->memberIDs.erase(index);
UpdateTeamsOnWorld(team, false);
if (team->memberIDs.size() <= 1)
{
DisbandTeam(team);
}
else
{
if (playerID == team->leaderID)
{
PromoteMember(team, team->memberIDs[0]);
}
}
}
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader)
{
team->leaderID = newLeader;
for (const auto memberId : team->memberIDs)
{
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
}
}
void PlayerContainer::DisbandTeam(TeamData* team)
{
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
if (index == mTeams.end()) return;
for (const auto memberId : team->memberIDs)
{
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(otherMember->playerName.C_String()));
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
}
UpdateTeamsOnWorld(team, true);
mTeams.erase(index);
delete team;
}
void PlayerContainer::TeamStatusUpdate(TeamData* team)
{
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
if (index == mTeams.end()) return;
auto* leader = GetPlayerData(team->leaderID);
if (leader == nullptr) return;
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(leader->playerName.C_String()));
for (const auto memberId : team->memberIDs)
{
auto* otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
if (!team->local)
{
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
}
else
{
//ChatPacketHandler::SendTeamStatus(otherMember, LWOOBJID_EMPTY, LWOZONEID(0, 0, 0), 1, 0, u"");
}
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
if (!deleteTeam)
{
bitStream.Write(team->lootFlag);
bitStream.Write(static_cast<char>(team->memberIDs.size()));
for (const auto memberID : team->memberIDs)
{
bitStream.Write(memberID);
}
}
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID)
{
const auto& pair = mNames.find(playerID);
if (pair == mNames.end()) return u"";
return pair->second;
}
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName)
{
for (const auto& pair : mNames)
{
if (pair.second == playerName)
{
return pair.first;
}
}
return LWOOBJID_EMPTY;
}
bool PlayerContainer::GetIsMuted(PlayerData* data)
{
return data->muteExpire == 1 || data->muteExpire > time(NULL);
}