DarkflameServer/dDatabase/Tables/CDSkillBehaviorTable.cpp

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#include "CDSkillBehaviorTable.h"
//#include "Logger.hpp"
//! Constructor
CDSkillBehaviorTable::CDSkillBehaviorTable(void) {
m_empty = CDSkillBehavior();
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
//this->entries.reserve(size);
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// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior");
while (!tableData.eof()) {
CDSkillBehavior entry;
entry.skillID = tableData.getIntField(0, -1);
UNUSED(entry.locStatus = tableData.getIntField(1, -1));
entry.behaviorID = tableData.getIntField(2, -1);
entry.imaginationcost = tableData.getIntField(3, -1);
entry.cooldowngroup = tableData.getIntField(4, -1);
entry.cooldown = tableData.getFloatField(5, -1.0f);
UNUSED(entry.isNpcEditor = tableData.getIntField(6, -1) == 1 ? true : false);
UNUSED(entry.skillIcon = tableData.getIntField(7, -1));
UNUSED(entry.oomSkillID = tableData.getStringField(8, ""));
UNUSED(entry.oomBehaviorEffectID = tableData.getIntField(9, -1));
UNUSED(entry.castTypeDesc = tableData.getIntField(10, -1));
UNUSED(entry.imBonusUI = tableData.getIntField(11, -1));
UNUSED(entry.lifeBonusUI = tableData.getIntField(12, -1));
UNUSED(entry.armorBonusUI = tableData.getIntField(13, -1));
UNUSED(entry.damageUI = tableData.getIntField(14, -1));
UNUSED(entry.hideIcon = tableData.getIntField(15, -1) == 1 ? true : false);
UNUSED(entry.localize = tableData.getIntField(16, -1) == 1 ? true : false);
UNUSED(entry.gate_version = tableData.getStringField(17, ""));
UNUSED(entry.cancelType = tableData.getIntField(18, -1));
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this->entries.insert(std::make_pair(entry.skillID, entry));
//this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Destructor
CDSkillBehaviorTable::~CDSkillBehaviorTable(void) {}
//! Returns the table's name
std::string CDSkillBehaviorTable::GetName(void) const {
return "SkillBehavior";
}
//! Queries the table with a custom "where" clause
std::vector<CDSkillBehavior> CDSkillBehaviorTable::Query(std::function<bool(CDSkillBehavior)> predicate) {
/*std::vector<CDSkillBehavior> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;*/
//Logger::LogDebug("CDSkillBehaviorTable", "The 'Query' function is no longer working! Please use GetSkillByID instead!");
std::vector<CDSkillBehavior> data; //So MSVC shuts up
return data;
}
//! Gets an entry by ID
const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(unsigned int skillID) {
std::map<unsigned int, CDSkillBehavior>::iterator it = this->entries.find(skillID);
if (it != this->entries.end()) {
return it->second;
}
return m_empty;
}