DarkflameServer/dDatabase/Tables/CDInventoryComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDInventoryComponentTable.hpp
\brief Contains data for the InventoryComponent table
*/
//! ItemComponent Struct
struct CDInventoryComponent {
unsigned int id; //!< The component ID for this object
unsigned int itemid; //!< The LOT of the object
unsigned int count; //!< The count of the items the object has
bool equip; //!< Whether or not to equip the item
};
//! ItemComponent table
class CDInventoryComponentTable : public CDTable {
private:
std::vector<CDInventoryComponent> entries;
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public:
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//! Constructor
CDInventoryComponentTable(void);
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//! Destructor
~CDInventoryComponentTable(void);
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//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
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//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDInventoryComponent> GetEntries(void) const;
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};